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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GAMES
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DIG_OUT
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!Dig_Out
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Instruct
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Text File
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1992-04-12
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7KB
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130 lines
DIG OUT! GAME
*************
"Dig Out!" is a 100% ARM machine code arcade game which runs in the
256 colour mode 13. It incorporates large, colourful graphics which are
smoothly animated (each character in the game is updated every VSYNC).
This leads to super smooth action and a very playable game.
The object of the game is to guide your character through many levels
to collect all the apples. Once all the apples on one level have been
eaten, you will be allowed to progress to the next level. Unfortunately,
all is not as easy as it sounds. On each level there are monsters which
are dead set against you achieving this goal. There are six different types
in all and they can possess the following atributes :
1. They either wander around the screen or deliberately follow you
2. They either can or cannot eat through the ground
3. Some can be killed, but others cannot
The monsters can be killed by pushing one of the many rocks usually
found on a level on top of them. The rocks can only be pushed however, if
the ground on the other side has been cleared and it is unobstructed. You
can burrow underneath these rocks and in some cases this is necessary to
eat a particular apple, but be careful because if a rock falls unto you
while you are not burrowing directly under it, it will kill you. e.g. if a
rock is free and you try to go down, so that it falls on you. Another way
of killing monsters is to try to get them to burrow under a rock, this is
really only useful for monsters that follow you and can eat through the
ground. Sometimes ground eating monsters will burrow under rocks and kill
themselves accidently, you will still get the points for "killing" them
though.
As well as the attributes shown above, sometimes a monster can mutate
into another, worse, type.
There are also bonus items which appear at random in the game. These
have a letter B written on them and will give you a bonus 50 points for
each one collected. You will also gain a bonus life ( up to a maximum of
five at one time ) for every 4000 points obtained.
Everything is not as hopeless as it seems however as in the first few
levels there are only a couple of monsters who aren't really that dangerous.
Its a different story on the higher levels though as up to ten monsters can
be active and these won't be the relatively harmless ones.
As you progress through the game, as well as the monsters becoming
more lethal, the game will also speed up (this happens after level 10)
making the game even harder !
Full key instructions are given in the scrolltext at the start of the
game.
Dig Out! was written by :
CARL SHAW
LEVMAKE LEVEL DESIGNER
**********************
"!LevMake" is a level designer which allows the user to design twenty
levels for the game "Dig Out!". These levels can then be incorporated into
the game.
The designer itself is simple to use. At the bottom of the screen is
the control area which contains the following icons (from left to right) :
1. The level number : This is a number from 0 to 19 and can be
changed by clicking on one of the arrow icons.
2. The object icons : These are the apple, rock and tunnel icons and
when clicked on using select on the mouse will
allow the user to add that particular object to
the level being designed. An arrow below them
shows which one is currently selected.
3. The ground icon : This shows the ground pattern currently being
used for that level. Another pattern can be
viewed using the adjust button on the mouse and
if the user then wants this pattern, by pressing
the select mouse button a prompt will appear and
answering yes to this prompt (by pressing select
again) will result in all the ground on the
screen being changed to that pattern.
4. The disk icon : This is used to load and save level files. A
menu will be displayed which will allow you to
enter the name and the file will either be saved
or else loaded into memory.
5. The exit icon : Clicking select on this icon will bring up a
prompt and if this is answered "yes" by clicking
on select again, the program will exit and you
will be returned back to the desktop.
Now that you know what the icons do, you will be able to start
designing your own screens. The original screens are stored in a file
called LevData and this may be loaded in ( click on the disk icon, select
load option and enter the name LevData ) for you to experiment with.
To design a level, simply select a ground pattern ( using ground icon )
and then select any one of the object icons and move the mouse pointer into
the area above the control area. A square will be shown and if the select
button on the mouse is pressed the object currently selected will be placed
into this area or if adjust is clicked then any object in the area will be
removed and the area filled with ground instead.
Once a particular level has been designed, simply click on one of the
arrow icons above or below the current level number shown on the control
area and a new level can then be designed. Once all twenty levels are
designed, they should then be saved to disk so that they may be incorporated
into the main game.
To add the designed levels to the main game is a slightly more
complicated task, but just follow the steps given below :
1. Open the !Dig_Out application by pressing SHIFT and clicking on
its icon.
2. Do the same for the !LevMake directory.
3. In the !Dig_Out directory, you will find a file called LevData,
you should rename this file (to e.g. Original) in case you want
to use it again as it contains the original level data of the
game.
4. Copy the level data file created using !LevMake ( it will have
the name of your file below it and be a "Data" file icon ) to
the !Dig_Out directory by clicking on the icon and dragging it
into the !Dig_Out directory.
5. Rename this file to be called LevData so that there is now a
new LevData file in the !Dig_Out directory. This is because
the game loads its level data from a file called LevData in its
own directory.
6. Try the game to see if your levels work !
The level designer program !LevMake was written by :
CARL SHAW